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Animation sound tests
VizDate: Wednesday, 2011-10-26, 6:47 PM | Message # 31
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Quote (MugenMaster)
I am also a flash user and consider myself to be somewhere between moderate and advanced.


Low-mid tier.

I myself only ever reached solid mid-tier with my animations. But since I moved onto 3D, that's irrelevant.

As for these animations, they have a serious lack of fluidity. They're just stop-start. You also need to work on portraying realistic physics.

I would usually go into a large amount of detail with my animation criticism, but I'm not really in the mood right now.


 
Dancing-FlamesDate: Wednesday, 2011-10-26, 7:16 PM | Message # 32
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D:
I tried opening and closing GIMP and opening the GIF again, but I keep failing.
It keeps saying 3 errors, one of them is this:
Calling error for procedure 'gimp-file-save':
Procedure 'gimp-file-save' has been called with an invalid ID for argument 'drawable'. Most likely a plug-in is trying to work on a layer that doesn't exist any longer.



My DA: Saruman-II
 
emerald18Date: Wednesday, 2011-10-26, 7:19 PM | Message # 33
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Quote (Viz)
As for these animations, they have a serious lack of fluidity. They're just stop-start. You also need to work on portraying realistic physics.


Well like it says these are more of tests on sounds, the animations are just showcases of moves basically. And I tend to lean on video game physics, whatever sense that makes.
But I wouldn't mind showing you ones that are actual fights and see if these same flaws come up there. ^^


Message edited by emerald18 - Wednesday, 2011-10-26, 7:38 PM
 
Dancing-FlamesDate: Wednesday, 2011-10-26, 7:36 PM | Message # 34
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Forget my post, I've fixed it ^.^


My DA: Saruman-II
 
emerald18Date: Wednesday, 2011-10-26, 7:40 PM | Message # 35
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Yep, that's error I know lol. So it works?
 
Dancing-FlamesDate: Wednesday, 2011-10-26, 7:53 PM | Message # 36
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Quote (emerald18)
Yep, that's error I know lol. So it works?


It does, I have now made a test video with Sora sprites. Wanna see when I have uploaded it?



My DA: Saruman-II
 
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