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Fei progress (JUS sprite)
Luciole2831Date: Sunday, 2011-11-27, 6:41 PM | Message # 1
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So as you probably read in another section I am still working on my sprite series, and with most of the sprites i needed complete having enough frames to be animated i should have only 1 1/2 more sheets to do.

I will be posting the progress i have on Fei, one of the characters in the series as i complete him.


Added (2011-11-27, 6:41 PM)
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Updated

Message edited by Luciole2831 - Sunday, 2011-11-27, 2:50 AM
 
HakuHuchihaDate: Sunday, 2011-11-27, 8:06 PM | Message # 2
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In his attacking animation, he suddenly looks a lot bigger, especially his cape!!

 
Luciole2831Date: Sunday, 2011-11-27, 8:34 PM | Message # 3
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Yea I put them right next to each other but they are both the same height and if you look and compare to the running animation the capes are actually the same length they both stop at the knee's though i'll see what i can do. Probably looks wierd cause i customed the attack.
 
HakuHuchihaDate: Sunday, 2011-11-27, 8:41 PM | Message # 4
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You seem to forget that the attacker is bending his knee, while the idle one is standing straight! Them proportions!!
Oh yeah, you can also see the cape IS longer, take a look


 
Luciole2831Date: Sunday, 2011-11-27, 9:22 PM | Message # 5
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The pants are supposed to be like sweat pants, notice how they look skinnier in real life when standing. But when you bend your legs they look bigger. The coat i'm fixing. The height show still be how it is because he it's really bending over a whole bunch.
 
MugenMasterDate: Sunday, 2011-11-27, 9:26 PM | Message # 6
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I can't say I don't like that running anim. And the attacking one is surely smooth, but you need to work on a few things regarding positioning and inconsistency.

 
Luciole2831Date: Sunday, 2011-11-27, 9:54 PM | Message # 7
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I'm remaking the run to make it custom. :P Positioning i have no idea what you mean.

Added (2011-11-27, 9:54 PM)
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Update

 
HakuHuchihaDate: Sunday, 2011-11-27, 9:58 PM | Message # 8
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The movements are very smooth, but I don't like the dissapearing of his ponytail! :P

 
Luciole2831Date: Sunday, 2011-11-27, 10:09 PM | Message # 9
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Lol, well i figured on the first one, it would not be seen or barely be seen behind his hair so screw that one lol, and on the second one it kinda blended in when i made it.
 
snoop755Date: Sunday, 2011-11-27, 10:10 PM | Message # 10
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I like your idea for the character
but the first attack you posted is a bit bigger the the stance pose make him look like a different person.

Quote (HakuHuchiha)
The movements are very smooth, but I don't like the dissapearing of his ponytail!

I think its because his head is turned all the way at the end of the attack so the ponytail will not show


Message edited by snoop755 - Sunday, 2011-11-27, 10:50 PM
 
Luciole2831Date: Sunday, 2011-11-27, 10:17 PM | Message # 11
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The ones just above your post are the ones you talking about right?
 
AceDate: Sunday, 2011-11-27, 10:25 PM | Message # 12
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Looking good so far. ...the outfit kinda reminds me of Haku (the character, not you Haku XP)

 
HakuHuchihaDate: Sunday, 2011-11-27, 10:28 PM | Message # 13
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Quote (Ace)
the outfit kinda reminds me of Haku (the character, not you Haku XP)

Yeah, that was one of the things I thought too! biggrin


 
Luciole2831Date: Sunday, 2011-11-27, 10:36 PM | Message # 14
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Lol I based it off a kung fu uniform i saw XD

Added (2011-11-27, 10:36 PM)
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Just a few more things i gotta do and i can start animating my series :P

 
DesharDate: Sunday, 2011-11-27, 10:54 PM | Message # 15
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In the first post the attacking sprite is bigger then the idle sprite...Well they're the same size but the legs are bent so it should be smaller. For example, when you bend your legs do you appear shorter? I know I do, even if I don't actually get shorter.

Also I agree with Haku, the cloak is too long, it comes down to the top of his knee in the idle and the bottom of his knee in the attack...Looks weird...

Also hair physics, he has a handing ponytail right? So when he moves it should move past his motion do to the momentum. When it vanishes the tip should sweep out the other side a small bit before lining back up with the head.

With the extra one you posted up later he doesn't seem to turn directly towards or away from us, the hair should be seen at all times aside from the tip which should flow with momentum.
 
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