THE COMMUNITY'S FUTURE
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Ace | Date: Tuesday, 2012-01-17, 8:07 AM | Message # 76 |
![Ace](/avatar/18/468711.jpg) Master
Group: Generation Scholars
Messages: 553
Status: Offline
| Quote (RetroMafioso) I never actually played JUS. Is it similar to ssb? only with a story mode type? Yeah, it is relatively similar. I've only played a bit and never got very far, due to only being able to understand a few screens thanks to a patch I got. You can watch some videos online if you want a good idea of how it was.
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Souleaterf | Date: Tuesday, 2012-01-17, 8:19 AM | Message # 77 |
Great Member
Group: Generation Starters
Messages: 215
Status: Offline
| It's exactly SSB except you pick which and how many assist trophies you want and you can use them at any time, as well as how many fighters you want in one game. I love it and actualyl bought the game XD
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sgn_15 | Date: Tuesday, 2012-01-17, 9:44 AM | Message # 78 |
Average
Group: Generation Starters
Messages: 56
Status: Offline
| Ace, you can post the gildarts sheet in public in your DA account and/or also for use here in the game later when finished. one request i want is to recolor it myself using the anime colors of gildarts (thru photoshop palette method, but i will recolor it when everything is finished)
definitely interested to include gildarts in the game, whatever engine used and whoever gets to code him.
anyway, i might code hao (and spirit of fire) as one char for mugen for someone or some people or team
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emerald18 | Date: Tuesday, 2012-01-17, 11:01 PM | Message # 79 |
![emerald18](https://1019576230.uid.me/avatar.png) Average
Group: Generation Starters
Messages: 62
Status: Offline
| Expansions...lol I guess I already started on Zoro then.
Quote (Ace) Dibs on Hibari! XD
Haha, this I can't wait to see.
Quote (Ace) Hm.. that's an interesting thought. Gokudera for example would probably be best as a support, since a fighting game usually doesn't mix well with long range characters.
http://sdb.drshnaps.com/game.php?game=1961 For any KHR character you can pull off movesets from the KHR DS games.
Got a word from my friend; "oh yeah, also in my video game production class the first reading i had that i read yesterday actually does cover good design methods when it comes to making fighting games" and "it covered those things for all game genres and listed all available editors for games of those genres" Any of you with a Skype can ask for more details, I guess.
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Souleaterf | Date: Wednesday, 2012-01-18, 0:14 AM | Message # 80 |
Great Member
Group: Generation Starters
Messages: 215
Status: Offline
| Quote (emerald18) Got a word from my friend; "oh yeah, also in my video game production class the first reading i had that i read yesterday actually does cover good design methods when it comes to making fighting games" and "it covered those things for all game genres and listed all available editors for games of those genres" What the ef? How does a group of people get so lucky?!?! Anyways until I get home I can't skype D: So I suppose anyone is qualified to talk to him to figure out if he is familiar with the game what coding style will be used ( I can't recall if we've already covered this?) and what he needs from us.
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RetroMafioso | Date: Wednesday, 2012-01-18, 7:25 AM | Message # 81 |
![RetroMafioso](/avatar/80/809128.jpg) Advanced Member
Group: Generation Scholars
Messages: 382
Status: Offline
| Even if he won't commit to long time coding for us, it will still be a great help.
On further note, I've begun my second warmup game on GM. Things are going decently, but whenever I have questions, a whole lot of people are there to help and suggest. Also, I have this guy helping me out by giving me assignments (well maybe- he's offerign help and I asked him for that)
I figure I should be able to get started on some actual fighting type game codes within a couple of weeks. And get into designing the actual stuff within a month. I really don't know of this guestamation- I can't really determine how fast i'll be able to adapt to the system and code. But just a heads up
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emerald18 | Date: Friday, 2012-01-20, 8:41 PM | Message # 82 |
![emerald18](https://1019576230.uid.me/avatar.png) Average
Group: Generation Starters
Messages: 62
Status: Offline
| Oh and I guess I should actually give you my Skype so you can get in contact with this guy Skype: emerald_of_shadows (yes it's incredibly random but that's another topic)
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Viz | Date: Saturday, 2012-01-21, 0:39 AM | Message # 83 |
![Viz](/avatar/00/00/050397.jpg) Very Active
Group: Generation Starters
Messages: 110
Status: Offline
| Don't make a game. None of you know enough about games development or production management to see the project through to the end without creating something that has been done 500000 times already, or something that is awful. You DEFINITELY won't complete it if you decide to create something with custom sprites. Maybe if you had somebody that knew about this stuff, a game project would be successfu- Oh wait, you do have somebody that knows about this stuff. Too bad I'm not interested in creating any 2D games, nor do I have the time.
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salindy13 | Date: Saturday, 2012-01-21, 1:12 AM | Message # 84 |
![salindy13](/avatar/00/00/063950.png) Rookie
Group: Generation Starters
Messages: 27
Status: Offline
| Quote (Viz) Don't make a game. None of you know enough about games development or production management to see the project through to the end without creating something that has been done 500000 times already, or something that is awful. You DEFINITELY won't complete it if you decide to create something with custom sprites. Maybe if you had somebody that knew about this stuff, a game project would be successfu- Oh wait, you do have somebody that knows about this stuff. Too bad I'm not interested in creating any 2D games, nor do I have the time. They won't ever do it if they don't try. At least they're making an effort. Stop with the demotivational talk.
don't click this link...
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Souleaterf | Date: Saturday, 2012-01-21, 4:10 AM | Message # 85 |
Great Member
Group: Generation Starters
Messages: 215
Status: Offline
| Quote (Viz) You DEFINITELY won't complete it if you decide to create something with custom sprites We're not using custom sprites. But yea we gotta start somewhere :*
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SimTheDog | Date: Saturday, 2012-01-21, 3:07 PM | Message # 86 |
Advanced Member
Group: Generation Masters
Messages: 420
Status: Offline
| Quote (Viz) Don't make a game. None of you know enough about games development or production management to see the project through to the end without creating something that has been done 500000 times already, or something that is awful. You DEFINITELY won't complete it if you decide to create something with custom sprites. Maybe if you had somebody that knew about this stuff, a game project would be successfu- Oh wait, you do have somebody that knows about this stuff. Too bad I'm not interested in creating any 2D games, nor do I have the time. It's funny how you're acting arrogant whilst having nothing to show for it. Let's see if that will get you anywhere in the real world.
http://simthedog.deviantart.com/
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Deshar | Date: Saturday, 2012-01-21, 5:23 PM | Message # 87 |
![Deshar](/avatar/19/675290.png) Very Active
Group: Generation Starters
Messages: 104
Status: Offline
| Viz, that horse your on is so high you're heads getting dizzy from being in the clouds. You forget that you don't know everything about every member.
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Viz | Date: Saturday, 2012-01-21, 7:16 PM | Message # 88 |
![Viz](/avatar/00/00/050397.jpg) Very Active
Group: Generation Starters
Messages: 110
Status: Offline
| Quote (SimTheDog) It's funny how you're acting arrogant whilst having nothing to show for it.
Nothing to show for it? If you say so.
Quote (Deshar) Viz, that horse your on is so high you're heads getting dizzy from being in the clouds. You forget that you don't know everything about every member.
Let's just say it's an educated statement based on the 4 years I have been in this community.
During those 4 years, pretty much every game project that was started, was never finished.
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Deshar | Date: Sunday, 2012-01-22, 5:40 PM | Message # 89 |
![Deshar](/avatar/19/675290.png) Very Active
Group: Generation Starters
Messages: 104
Status: Offline
| Quote (Viz) Let's just say it's an educated statement based on the 4 years I have been in this community.
During those 4 years, pretty much every game project that was started, was never finished. Fair enough, but still, the community is constantly changing. 4 years in it doesn't mean you'll know everything about everyone.
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Garp | Date: Monday, 2012-01-23, 3:27 AM | Message # 90 |
![Garp](/avatar/00/00/054425.gif) Very Active
Group: Generation Starters
Messages: 113
Status: Offline
| sorry guys i m rlly short on time these days - thats why my activity is decreasing more and more.
You can throw food on me, you can pour drinks on me, you can even spit on me, i'll just laugh that stuff off. But good reason or not, nobody hurts a friend of mine!! ~ Shanks
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