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JUS Sage Naruto
AceDate: Tuesday, 2012-01-17, 7:30 AM | Message # 16
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Quote (RetroMafioso)
If you guys weren't planing on doing them, mind if I sprite the frogs?

Oh yeah the frogs on his shoulders? Well, I wasn't planning on doing them. Dunno if Soul wanted to


 
RetroMafiosoDate: Tuesday, 2012-01-17, 7:32 AM | Message # 17
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Well'ums I meant like the bigger ones. I always enjoyed spriting creatures over people...like larger objects.

For example Gamabunta or the other big guys.
 
SouleaterfDate: Tuesday, 2012-01-17, 7:37 AM | Message # 18
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I don't mind if you want to sprite them I didn't want to sprite them lol
As for your crit....I didn't make the Naruto just the cloak, the eyes, and the scroll. So crit those not Naruto himself.


Message edited by Souleaterf - Tuesday, 2012-01-17, 7:38 AM
 
AceDate: Tuesday, 2012-01-17, 7:38 AM | Message # 19
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Quote (RetroMafioso)
Well'ums I meant like the bigger ones. I always enjoyed spriting creatures over people...like larger objects.

For example Gamabunta or the other big guys.

Oh in that case go for it! I HATE spriting big stuff! I can NEVER get it looking good XD


 
RetroMafiosoDate: Tuesday, 2012-01-17, 7:48 AM | Message # 20
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Well my main issues are the few stray strands of highlights on the cape.


The highest point= seems a tad blocky.
2nd point= that stray pixel seems strainy. Maybe give it a more round effect by adding the base tone above it instead of the darkest one.
final point= it's a good technique, although I believe if you add a little more of the darkest tone instead of havign the base tone next to the black, it would get rid of that straining effect. Although, i tried it out, I thought it looked a little better leaving one of the base tones next to the final strand of black.

Sweet, I'll give all them frogs a try.
 
SouleaterfDate: Tuesday, 2012-01-17, 8:06 AM | Message # 21
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It goes highest second highest and lowest point right? I'll get to it in the am I guess.
 
RetroMafiosoDate: Tuesday, 2012-01-17, 8:12 AM | Message # 22
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Yeah, thats right.
 
SouleaterfDate: Wednesday, 2012-01-18, 0:06 AM | Message # 23
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Better?
 
snoop755Date: Wednesday, 2012-01-18, 0:35 AM | Message # 24
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looks good to me now try to animate the cape! happy
 
SouleaterfDate: Wednesday, 2012-01-18, 0:48 AM | Message # 25
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Quote (snoop755)
looks good to me now try to animate the cape! happy

I currently hate your face biggrin But seriously, that's going to suck a large order of donkey feces. I guess I'll do his idle first then Ace, you do that rasengan
 
AceDate: Wednesday, 2012-01-18, 4:05 AM | Message # 26
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I guess I'll do his idle first then Ace, you do that rasengan

Alright, I'll see if I can get it looking good happy


 
RetroMafiosoDate: Wednesday, 2012-01-18, 7:27 AM | Message # 27
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Yea, I think it's better. I'll start working on the frogs. xD Just for funsies. ^^
 
SouleaterfDate: Wednesday, 2012-01-18, 7:43 AM | Message # 28
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This is what I got on the cape anim so far.....How does it look?
is this a good way to go about the cape?


Message edited by Souleaterf - Wednesday, 2012-01-18, 7:53 AM
 
RetroMafiosoDate: Wednesday, 2012-01-18, 7:52 AM | Message # 29
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I liek it a lot. Although it's a bit strange how the block of cape underneath his [our right] arm doesn't move. It might be fixable with shading, but not sure. If you want to get fancy, you could add some rippling effects. But really, this is well done. Capes are a pain,

Did you ref anything?
 
SouleaterfDate: Wednesday, 2012-01-18, 7:58 AM | Message # 30
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Quote (RetroMafioso)
Did you ref anything?

No I spent like an hour looking for a long cape that uses only four frames. There aren't any in JUS that I saw lol
Quote (RetroMafioso)
Although it's a bit strange how the block of cape underneath his [our right] arm doesn't move. It might be fixable with shading, but not sure.

Yeah I'll fix that I just wanted to get the actual cape out of the way
 
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